GAME APPROACHES IN TRAINING FUTURE IT SPECIALISTS: EXAMPLES AND EXPERIENCE

HIGHER EDUCATION PRACTICE
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Abstract. The article considers the possibilities of using game approaches in the training of undergraduate students of “Informatics and Computer Science”. Examples of educational games used in classes in the discipline “Design of information-computer systems” are given. The main attention is paid to their role in the development of professional skills: teamwork, analyzing and formulating requirements, decision-making and project management. Common mistakes made by students when playing games, such as lack of accuracy in description, problems with communication and time management are considered. The article emphasizes the importance of the rational use of games in the learning process to increase motivation and consolidation of knowledge, and concludes that games should complement traditional teaching methods rather than replace them. Particular attention is paid to post-game reflection, which helps students reflect on their experiences and improve critical thinking skills. It is also noted that gamification helps to increase student engagement and motivation, which is a key factor for successful learning.