Articles by keywords "game"

APPLICATION OF BUSINESS GAME METHOD AND ARTIFICIAL INTELLIGENCE IN PROFESSIONAL TRAINING OF FUTURE LAWYERS

HIGHER EDUCATION PRACTICE
  • Year: 2025
  • Volume: 14
  • Issue: 4
  • 3
  • 52
  • Pages: 68-80

INTERACTIVE LECTURE IN EDUCATIONAL BEHAVIORAL GAME FORMAT

HIGHER EDUCATION PRACTICE
  • Year: 2025
  • Volume: 14
  • Issue: 3
  • 8
  • 468
  • Pages: 94-107

GAME APPROACHES IN TRAINING FUTURE IT SPECIALISTS: EXAMPLES AND EXPERIENCE

HIGHER EDUCATION PRACTICE
  • Year: 2025
  • Volume: 14
  • Issue: 1
  • 19
  • 961
  • Pages: 126-136

Interdisciplinary approach in teaching english for professional purposes

THEORY AND METHODOLOGY OF PROFESSIONAL EDUCATION
  • Year: 2024
  • Volume: 13
  • Issue: 2
  • 19
  • 1227
  • Pages: 8-22

Training for Video Games Localization Experts: an Outlook

THEORY AND METHODOLOGY OF PROFESSIONAL EDUCATION
  • Year: 2023
  • Volume: 12
  • Issue: 2
  • 16
  • 1409
  • Pages: 51-65

Formation of persuasive competence when teaching business foreign language in non-linguistic MA courses

THEORY AND METHODOLOGY OF PROFESSIONAL EDUCATION
  • Year: 2013
  • Volume: 2
  • Issue: 16
  • 1
  • 1346
  • Pages: 25-31

Edutainment and gamification in teaching a foreign language: similarities and differences

THEORY AND METHODOLOGY OF PROFESSIONAL EDUCATION
  • Year: 2020
  • Volume: 9
  • Issue: 35
  • 2
  • 1500
  • Pages: 8-17

Teaching Online Foreign language classes in the circumstances of mandatory transition to remote learning

INFORMATION TECHNOLOGIES IN EDUCATION
  • Year: 2021
  • Volume: 10
  • Issue: 36
  • 2
  • 1357
  • Pages: 45-55